Inspiration
A-Rival is inspired by Blizzard’s well-known online card game HearthStone, as well as the famous trading card game Yu-Gi-Oh. The fundamental game play will be similar to HearthStone which is strategy turn-based and mana cost effective.
Character
Majority of the 3D mesh characters and animations will be acquired from Mixamo and Sketchfab and processed with blender. The play background scene will be rendered with ARkit.
Login and Match Making
After entering user name and password, players are logged into the system. By placing the scroll on a flat surface, players enter the queue for matching. The server will automatically assign two players in a match game.
Core Play
Match Begin
Each player will set a deck with 20 cards for a game. The card contains summon cards and magic cards. Each player will have 15 HP in a game. In one turn, the player can use the summon cards, cast spells using magic cards and manipulate the summons to attack opponents.
Battle
For each turn, all characters summoned by the player can only be attacked once. The attack target can be either opponent's face or monsters. After attacking, the monster faded away.
Match End
The player first loses all HP will lose the game. Inspired by Sekiro, the winner is shown as 'Execution', where as loser is shown as 'Death'.
Team Member
Jing yang
https://www.linkedin.com/in/jingyangcarl/
Mohan Li
https://www.linkedin.com/in/mohan-li-613813194/
Liupei Lu
https://www.linkedin.com/in/liupei-lu-571546145/
Guorui Ma
https://www.linkedin.com/in/guorui-ma/